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COURTNEY CHRISTIANSEN

Cell: 401-258-5590 · christiansencourt@gmail.com

 

 

 

EDUCATION

 

Associate in Science Degree, Information Technology/Video Game Design Technology

New England Institute of Technology, East Greenwich, RI

  • Dean’s List 2013

  • Current GPA 3.0

 

 

 

SUMMARY OF SKILLS

 

 

 

  • 3DS Max

  • Photoshop

  • Unity

  • Javascript

  • After Effects

  • Flash

 

 

  • Windows 7 & Mac

  • Premiere Pro

  • Hammer Editor

  • C++

  • Excellent team player who is also able to work independently

  • Proficient at multitasking

 

 

 

 

 

 

EXPERIENCE

 

New England Institute of Technology, East Greenwich, RI                         2011-present

Student

 

Courtney Christiansen Manier

Email: courtchristi@gmail.com

Portfolio: digitalcdesigns.com

 

 

Education

 

Bachelor of Science Degree, Video Game Design Technology – March 2015

New England Institute of Technology, East Greenwich, RI

  • GPA 3.21, Dean’s List, Best of Tech in Video Game Design 2015

 

Associate in Science Degree, Video Game Design Technology

New England Institute of Technology, East Greenwich, RI

  • Dean’s List 2013

 

 

Technical Skills

 

  • 3D Modeling

  • Animation & Rigging

  • Texturing

  • Familiar with C++, C#, MEL,

    ​​xHTML, ActionScript, and Javascript

  • Traditional art

  • Concept art

 

 

-Excellent writer with experience in game design documents, storyboarding, etc.

-Well spoken, articulate candidate proficient in multitasking

 

 

Professional Experience

 

 

Senior Project at NEIT                                                                                          2015

Character Models, Asset and Game Design

Collaborated with a team to create Drifter, a survival horror game created with Unity.

Created original assets, character models and textures with 3DS Max and Photoshop.

 

Nexperience, Providence, RI                                                                                  2014

Assets & Game Design

Collaborated with a team in the development of games for the Oculus Rift

Created a walking tour of Providence, complete with textures made from personal

photographs done of Weybosett Street.

 

Capstone Project at NEIT                                                                                       2013

Asset Design and Character Models

Worked in a team of three to create Together to the End, a side scrolling multiplayer game.

Modeled, textured, animated, and rigged original character models in 3DS Max. 

  • 3DS Max, Maya, Mudbox

  • Unity

  • Adobe Suite with strengths in Photoshop and Flash

  • Jira

  • Perforce

  • Microsoft Office, Excel, PowerPoint

  • UDK, Unreal Editor

  • Motionbuilder

Download Resume 

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